Wednesday 16 November 2016

Texture Tests





We've started to import and test our textures. Things are starting to look good but we noticed that we hadn't made it clear enough how big the grids would be on the floor and so they have come out far to big. This has meant more work for Nathan and we need to figure out how we could have prevented this. Perhaps by using other pieces of the ship as references whilst modelling, or maybe even getting the scales of the grid down?

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