Saturday 12 November 2016

Steam Particle System


The Steam Particle system has now been created and added to the scene although it will be tweaked and refined once all lighting and textures are in place. This is the process:

 
512x512 image was created. Filter-Render-Clouds using black foreground and white background colours.

 
I used a soft eraser to get the shape, and used Levels and Select by Colour to remove most of the black.
 
I then duplicated what was left and layered a some copies of the same image and repositioned them to get this image.
 
 
I used this as the sprite for the particle system in Unreal after watching a tutorial on youtube



 

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